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abcdd659 PG |
1 | This file contains a TODO list for project Physics C++ using OpenGL. |
2 | a - entry is something to do, | |
3 | a ~ entry has been started, | |
4 | a + entry is something that was done, | |
5 | and a * entry is something to remember when working in this area of the project. | |
6 | ******************************************************************************* | |
7 | ||
8 | - make the tickCount file independent of platform. UNIX/Windows | |
9 | - do a preprocessor if that changes the file based on OS | |
10 | ||
11 | + investigate the make system, get it to build my project | |
12 | * http://www.eng.hawaii.edu/Tutor/Make/ | |
13 | * http://www.opussoftware.com/tutorial/TutMakefile.htm | |
14 | * http://www.sethi.org/classes/cet375/lab_notes/lab_04_makefile_and_compilation.html | |
15 | ||
16 | ||
17 | + Vector2 class | |
18 | + take skeleton of my C# Vector2 class | |
19 | ||
20 | - game console needs to | |
21 | - bind keys | |
22 | - load / save state | |
23 | ||
7d8eb699 PG |
24 | - remove (at least direct) uses of stl and the std libs |
25 | - create my own set | |
252b36a3 PG |
26 | - replace the set in collisionHandler |
27 | - replace the set in effectManager | |
7d8eb699 | 28 | - create my own list |
423931a3 | 29 | - create my own queue |
e2b1ddcd PG |
30 | - replace queue in entityCreator |
31 | ||
32 | - figure out a better way to sync the initializers of the threads | |
abcdd659 | 33 | |
7d8eb699 PG |
34 | |
35 | ******************************************************************************* | |
36 | LINKS !! | |
abcdd659 | 37 | http://www.gimp.org/tutorials/ |