added more warning flags
[libbear.git] / lib / src / mathw.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "mathw.h"
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19#include "debug.h"
20
21#include <math.h>
22
23#include "Vector2.h"
292223f3 24
7936c2c5 25using namespace bear;
31456994 26
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27
28/// ***** Public Methods *****
29
69b1022f 30unsigned int bear::mod(unsigned int x, unsigned int y)
292223f3 31{
69b1022f 32 return x % y;
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33}
34
69b1022f 35
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36// Vector2 Math
37
7936c2c5 38Vector2 bear::vectorToLine
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39(
40 const Vector2& vec,
41 float x1,
42 float y1,
43 float x2,
44 float y2
45)
46{
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47 double lineSize = sqrt((x1 - x2) * (x1 - x2)
48 + (y1 - y2) * (y1 - y2));
49 double sqrLineSize = lineSize * lineSize;
50
51 // TODO: What should I do here for near 0?
52 if (-0.00000000001 <= sqrLineSize && sqrLineSize <= 0.00000000001)
53 {
292223f3 54 return Vector2(x1 - vec.m_fX, y1 - vec.m_fY);
c08ba753 55 }
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56
57 float u = ((vec.m_fX - x1) * (x2 - x1)
c08ba753 58 + (vec.m_fY - y1) * (y2 - y1)) / sqrLineSize;
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59
60 if (u < 0)
c08ba753 61 {
292223f3 62 return Vector2(x1 - vec.m_fX, y1 - vec.m_fY);
c08ba753 63 }
292223f3 64 else if (u > 1)
c08ba753 65 {
292223f3 66 return Vector2(x2 - vec.m_fX, y2 - vec.m_fY);
c08ba753 67 }
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68 else
69 {
70 float ix = x1 + u * (x2 - x1);
71 float iy = y1 + u * (y2 - y1);
72 return Vector2(ix - vec.m_fX, iy - vec.m_fY);
73 }
74}
75
7936c2c5 76Vector2 bear::perp(const Vector2& vec)
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77{
78 return Vector2(-vec.m_fY, vec.m_fX);
79}
80
7936c2c5 81float bear::dot(const Vector2& vec1, const Vector2& vec2)
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82{
83 return vec1.m_fX * vec2.m_fX + vec1.m_fY * vec2.m_fY;
84}
85
86//TODO float Vector2::projectionCoeff(const Vector2* vec) const;
87//TODO Vector2* Vector2::projection(const Vector2* vec) const;
88