This file contains a TODO list for project Physics C++ using OpenGL. a - entry is something to do, a ~ entry has been started, a + entry is something that was done, and a * entry is something to remember when working in this area of the project. ******************************************************************************* - make the tickCount file independent of platform. UNIX/Windows - do a preprocessor if that changes the file based on OS + investigate the make system, get it to build my project * http://www.eng.hawaii.edu/Tutor/Make/ * http://www.opussoftware.com/tutorial/TutMakefile.htm * http://www.sethi.org/classes/cet375/lab_notes/lab_04_makefile_and_compilation.html + Vector2 class + take skeleton of my C# Vector2 class - game console needs to - bind keys - load / save state - remove (at least direct) uses of stl and the std libs - create my own set - replace the set in collisionHandler - replace the set in effectManager - create my own list - create my own queue - replace queue in entityCreator - figure out a better way to sync the initializers of the threads ******************************************************************************* LINKS !! http://www.gimp.org/tutorials/