/*
 *  Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "Ball.h"

#include <bear/debug.h>
#include <bear/Vector2.h>
using namespace bear;

#include "graphics/graphics.h"


/// ***** Constructors/Destructors *****

Ball::Ball(const Vector2& pos, float radius, const float* color)
    : PhysicsEntity(pos), m_radius(radius), m_color(color)
{

}
Ball::~Ball()
{

}

/// ***** Public Class Methods *****

void Ball::draw() const
{
    graphics::drawCircle(m_radius, m_position, m_color);
}

float Ball::getRadius() const
{
    return m_radius;
}
