X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FEntities%2FPhysicsEntity.cpp;h=060ef62abe9eccc215fa674b9466e14b3a2eb0dd;hb=5e0713e5967be038b1b0cc5f0ffbd0180e3f7099;hp=30e689e8a07ab41c6c6ab2b1b6cd037cc37cc6e5;hpb=617dcc71d9a71663f63fb56ffac2505b45bf91b9;p=physics.git
diff --git a/src/Entities/PhysicsEntity.cpp b/src/Entities/PhysicsEntity.cpp
index 30e689e..060ef62 100644
--- a/src/Entities/PhysicsEntity.cpp
+++ b/src/Entities/PhysicsEntity.cpp
@@ -1,14 +1,33 @@
+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
#include "PhysicsEntity.h"
-#include "../debug.h"
-#include "../effectManager.h"
-#include "../Vector2.h"
+#include
+#include
+using namespace bear;
+
+#include "effectManager.h"
/// ***** Constructors/Destructors *****
PhysicsEntity::PhysicsEntity(const Vector2& pos)
- : Entity(pos), force(0,0), mass(1), CoR(1)
+ : Entity(pos), force(0,0), mass(1), CoR(0.8)
{
}
@@ -53,10 +72,23 @@ Vector2 PhysicsEntity::velocityAt(float time_step) const
void PhysicsEntity::applyForce(const Vector2& force)
{
+ applyForce(force, position);
+}
+void PhysicsEntity::applyForce(const Vector2& force, const Vector2& at)
+{
this->force += force;
}
-void PhysicsEntity::applyImpulse(const Vector2& impluse)
+void PhysicsEntity::applyImpulse(const Vector2& impulse)
+{
+ applyImpulse(impulse, position);
+}
+void PhysicsEntity::applyImpulse(const Vector2& impulse, const Vector2& at)
+{
+ velocity += impulse;
+}
+
+void PhysicsEntity::applyNudge(const Vector2& vecPush)
{
- velocity += impluse;
+ position += vecPush;
}