X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FEntities%2FPhysicsEntity.cpp;h=060ef62abe9eccc215fa674b9466e14b3a2eb0dd;hb=5e0713e5967be038b1b0cc5f0ffbd0180e3f7099;hp=30e689e8a07ab41c6c6ab2b1b6cd037cc37cc6e5;hpb=617dcc71d9a71663f63fb56ffac2505b45bf91b9;p=physics.git diff --git a/src/Entities/PhysicsEntity.cpp b/src/Entities/PhysicsEntity.cpp index 30e689e..060ef62 100644 --- a/src/Entities/PhysicsEntity.cpp +++ b/src/Entities/PhysicsEntity.cpp @@ -1,14 +1,33 @@ +/* + * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include "PhysicsEntity.h" -#include "../debug.h" -#include "../effectManager.h" -#include "../Vector2.h" +#include +#include +using namespace bear; + +#include "effectManager.h" /// ***** Constructors/Destructors ***** PhysicsEntity::PhysicsEntity(const Vector2& pos) - : Entity(pos), force(0,0), mass(1), CoR(1) + : Entity(pos), force(0,0), mass(1), CoR(0.8) { } @@ -53,10 +72,23 @@ Vector2 PhysicsEntity::velocityAt(float time_step) const void PhysicsEntity::applyForce(const Vector2& force) { + applyForce(force, position); +} +void PhysicsEntity::applyForce(const Vector2& force, const Vector2& at) +{ this->force += force; } -void PhysicsEntity::applyImpulse(const Vector2& impluse) +void PhysicsEntity::applyImpulse(const Vector2& impulse) +{ + applyImpulse(impulse, position); +} +void PhysicsEntity::applyImpulse(const Vector2& impulse, const Vector2& at) +{ + velocity += impulse; +} + +void PhysicsEntity::applyNudge(const Vector2& vecPush) { - velocity += impluse; + position += vecPush; }