X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FEntities%2FPhysicsEntity.h;h=6c1d4558af4a38cb33685396e6d06576ee090c8e;hb=7d8057c331d6ed190990b69cf251e062bc2d3126;hp=47971a572bb1788825d4e0f9d740387ab0ff8c4c;hpb=e68f847b245153427266841ae724d602ca434c29;p=physics.git diff --git a/src/Entities/PhysicsEntity.h b/src/Entities/PhysicsEntity.h index 47971a5..6c1d455 100644 --- a/src/Entities/PhysicsEntity.h +++ b/src/Entities/PhysicsEntity.h @@ -18,8 +18,10 @@ #ifndef PHYSICS_H #define PHYSICS_H +#include +using namespace bear; + #include "Entity.h" -#include "../Vector2.h" /// ***** Header Class ***** @@ -37,10 +39,15 @@ class PhysicsEntity: public Entity virtual Vector2 positionAt(float) const; virtual Vector2 velocityAt(float) const; - virtual void applyForce(const Vector2&); - virtual void applyImpulse(const Vector2&); + virtual void applyForce(const Vector2& force); + virtual void applyForce(const Vector2& force, const Vector2& at); - protected: + virtual void applyImpulse(const Vector2& impulse); + virtual void applyImpulse(const Vector2& impulse, const Vector2& at); + + virtual void applyNudge(const Vector2& vecPush); + + //protected: Vector2 force; float mass;