X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FEntities%2FPhysicsEntity.h;h=d229691d4911e6b679acbb1c0de420805ad88a58;hb=389bf8fdd7e1b8f4fe21e5a9fdb477d40d03d829;hp=4df29b386a5bbd55da4ec0817d7ee382500fcdd4;hpb=6aad402ae2635bb96bd5a67e6054c8e65ea8df68;p=physics.git diff --git a/src/Entities/PhysicsEntity.h b/src/Entities/PhysicsEntity.h index 4df29b3..d229691 100644 --- a/src/Entities/PhysicsEntity.h +++ b/src/Entities/PhysicsEntity.h @@ -1,11 +1,31 @@ +/* + * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #ifndef PHYSICS_H #define PHYSICS_H +#include +using namespace bear; + #include "Entity.h" -#include "../Effects/Effect.h" -#include "../Vector2.h" + /// ***** Header Class ***** + class PhysicsEntity: public Entity { protected: @@ -19,18 +39,21 @@ class PhysicsEntity: public Entity virtual Vector2 positionAt(float) const; virtual Vector2 velocityAt(float) const; - virtual void applyForce(const Vector2&); - virtual void applyImpulse(const Vector2&); + virtual void applyForce(const Vector2& force); + virtual void applyForce(const Vector2& force, const Vector2& at); - protected: - Vector2 force; + virtual void applyImpulse(const Vector2& impulse); + virtual void applyImpulse(const Vector2& impulse, const Vector2& at); - float mass; + virtual void applyNudge(const Vector2& vecPush); - // Coefficient of Restitution - float CoR; + //protected: + Vector2 m_force; - Effect* g; + float m_mass; + + // Coefficient of Restitution + float m_CoR; }; #endif // PHYSICS_H