X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FEntities%2FPhysicsEntity.h;h=e6f2f36fa8baf508b488042dd07e65147f73b60c;hb=f32a9b7c8eab3536ad354f85ee65c41d5b5da006;hp=49849abeea22387dc8387f8f58909253c3770b5f;hpb=ad9f1fb6bdfc51df61a7fb52d607ca0c0bceca4c;p=physics.git
diff --git a/src/Entities/PhysicsEntity.h b/src/Entities/PhysicsEntity.h
index 49849ab..e6f2f36 100644
--- a/src/Entities/PhysicsEntity.h
+++ b/src/Entities/PhysicsEntity.h
@@ -1,33 +1,58 @@
+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
#ifndef PHYSICS_H
#define PHYSICS_H
+#include
+
#include "Entity.h"
-#include "../Vector2.h"
+
/// ***** Header Class *****
+
class PhysicsEntity: public Entity
{
- protected:
- PhysicsEntity(Vector2);
+ protected:
+ PhysicsEntity(const Vector2&);
+
+ public:
+ virtual ~PhysicsEntity();
+
+ virtual void update(float);
- public:
- virtual ~PhysicsEntity();
+ virtual Vector2 positionAt(float) const;
+ virtual Vector2 velocityAt(float) const;
- virtual void update(float);
+ virtual void applyForce(const Vector2& force);
+ virtual void applyForce(const Vector2& force, const Vector2& at);
- virtual Vector2 positionAt(float) const;
- virtual Vector2 velocityAt(float) const;
+ virtual void applyImpulse(const Vector2& impulse);
+ virtual void applyImpulse(const Vector2& impulse, const Vector2& at);
- virtual void applyForce(const Vector2&);
- virtual void applyImpulse(const Vector2&);
+ virtual void applyNudge(const Vector2& vecPush);
- protected:
- Vector2 force;
+ //protected:
+ Vector2 force;
- float mass;
+ float mass;
- // Coefficient of Restitution
- float CoR;
+ // Coefficient of Restitution
+ float CoR;
};
#endif // PHYSICS_H