X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FEntities%2FPolygon.cpp;h=cd03d853056ff035b4a711eafc60ce094be1f225;hb=aa2791cf43a9ddd3a288e504db08e11d03439653;hp=bd2a38ddd4bca94b59abb377289f3b3c7053cb2d;hpb=379cc454ab369431b3bdd2fe97cb2e6a1d68c26d;p=physics.git diff --git a/src/Entities/Polygon.cpp b/src/Entities/Polygon.cpp index bd2a38d..cd03d85 100644 --- a/src/Entities/Polygon.cpp +++ b/src/Entities/Polygon.cpp @@ -1,24 +1,69 @@ +/* + * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include "Polygon.h" -#include "../Vector2.h" +#include "debug.h" -/// ***** Public Class Methods ***** -Polygon::Polygon(Vector2 pos, vector points) - : PhysicsEntity(pos), points(points) +#include "Vector2.h" + +#include "graphics/graphics.h" + + +/// ***** Constructors/Destructors ***** + +Polygon::Polygon(const vector& points) + : PhysicsEntity(Vector2(0,0)), points(points) { - CreateBindingBox(); + DASSERT(0 < points.size()); + + createBindingBox(); + centerPosition(); } Polygon::~Polygon() { } +/// ***** Public Class Methods ***** + void Polygon::draw() const { - // TODO + graphics::drawPolygon(points); } /// ***** Private Class Methods ***** -void Polygon::CreateBindingBox() +void Polygon::createBindingBox() +{ + DASSERT(0 < points.size()); + + maxP = points.at(0); + minP = points.at(0); + + for(unsigned int i=1; i maxP.x) maxP.x = points[i].x; + + if(points[i].y < minP.y) minP.y = points[i].y; + else if(points[i].y > maxP.y) maxP.y = points[i].y; + } +} + +void Polygon::centerPosition() { // TODO }