X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FeffectManager.cpp;h=a75e5d83a2ecb45267d3851d45463cf5139ccf44;hb=9ae1c0798cff2d1ed816bccb0723bd5a4ca97194;hp=ab13b251972d3c8f1341564783bf445380fd603b;hpb=f206d19d6b5baa4cb25ba77726f1fd4fcd7492e3;p=physics.git diff --git a/src/effectManager.cpp b/src/effectManager.cpp index ab13b25..a75e5d8 100644 --- a/src/effectManager.cpp +++ b/src/effectManager.cpp @@ -1,18 +1,112 @@ +/* + * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include "effectManager.h" +#include + +#include "Effects/Effect.h" #include "Effects/Gravity.h" +#include "Effects/GravityWell.h" +#include "Effects/Screen.h" + +#include "Vector2.h" +#include "input/inputManager.h" +#include "config/config.h" + +/// ***** Private Variables ***** + +typedef std::set setEffect; +setEffect active_Effects; + +GravityWell* mouseWell; + +/// ***** Initializers/Cleaners ***** + +void effect::init() +{ + mouseWell = new GravityWell(Vector2(0,0)); + + active_Effects.insert(new Screen()); + active_Effects.insert(new Gravity()); +} +void effect::clean() +{ + for( setEffect::iterator it = active_Effects.begin(); + it != active_Effects.end(); + it++ ) + { + // TODO !!!!!!!!! + } +} -Gravity* g = new Gravity(); +/// ***** Public Methods ***** + +void effect::update(float) +{ + +} +void effect::handleInput() +{ + if(cfg::mouseWellFollow()) + mouseWell->setPosition(input::mousePosition()); + + if(cfg::mouseWellOn()) + active_Effects.insert(mouseWell); + if(cfg::mouseWellOff()) + active_Effects.erase(mouseWell); +} Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step) { - return g->positionDelta(e, time_step); + Vector2 acc(0,0); + + for( setEffect::iterator it = active_Effects.begin(); + it != active_Effects.end(); + it++ ) + { + acc += (*it)->positionDelta(e, time_step); + } + + return acc; } Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step) { - return g->velocityDelta(e, time_step); + Vector2 acc(0,0); + + for( setEffect::iterator it = active_Effects.begin(); + it != active_Effects.end(); + it++ ) + { + acc += (*it)->velocityDelta(e, time_step); + } + + return acc; } Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step) { - return g->forceDelta(e, time_step); + Vector2 acc(0,0); + + for( setEffect::iterator it = active_Effects.begin(); + it != active_Effects.end(); + it++ ) + { + acc += (*it)->forceDelta(e, time_step); + } + + return acc; }