X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FeffectManager.cpp;h=bcd597ecb1f0807a2dec33af417c711664ff1136;hb=f32a9b7c8eab3536ad354f85ee65c41d5b5da006;hp=b661f51a29f6d044074e2247d9161575a9e774fd;hpb=33b8c69b7b2e8d3f31124130a503ec2179c4969c;p=physics.git diff --git a/src/effectManager.cpp b/src/effectManager.cpp index b661f51..bcd597e 100644 --- a/src/effectManager.cpp +++ b/src/effectManager.cpp @@ -1,60 +1,112 @@ +/* + * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include "effectManager.h" +#include + +#include + #include "Effects/Effect.h" #include "Effects/Gravity.h" +#include "Effects/GravityWell.h" +#include "Effects/Screen.h" + +#include "input/inputManager.h" +#include "config/config.h" /// ***** Private Variables ***** -Effect** effects; -int numEffects; -/// ***** Public Methods ***** +typedef std::set setEffect; +setEffect active_Effects; + +GravityWell* pMouseWell; + +/// ***** Initializers/Cleaners ***** void effect::init() { - numEffects = 1; - effects = new Effect*[numEffects](); + pMouseWell = new GravityWell(Vector2(0,0)); - effects[0] = new Gravity(); + active_Effects.insert(new Screen()); + active_Effects.insert(new Gravity()); } void effect::clean() { - for(int i=0; i < numEffects; i++) + for( setEffect::iterator it = active_Effects.begin(); + it != active_Effects.end(); + it++ ) { - delete effects[i]; + // TODO !!!!!!!!! } +} + +/// ***** Public Methods ***** + +void effect::update(float) +{ + +} +void effect::handleInput() +{ + if(cfg::mouseWellFollow()) + pMouseWell->setPosition(input::mousePosition()); - delete effects; + if(cfg::mouseWellOn()) + active_Effects.insert(pMouseWell); + if(cfg::mouseWellOff()) + active_Effects.erase(pMouseWell); } -Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step) +Vector2 effect::positionDelta(const PhysicsEntity* ppe, float fTimeStep) { Vector2 acc(0,0); - for(int i=0; i < numEffects; i++) + for( setEffect::iterator it = active_Effects.begin(); + it != active_Effects.end(); + it++ ) { - acc += effects[i]->positionDelta(e, time_step); + acc += (*it)->positionDelta(ppe, fTimeStep); } return acc; } -Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step) +Vector2 effect::velocityDelta(const PhysicsEntity* ppe, float fTimeStep) { Vector2 acc(0,0); - for(int i=0; i < numEffects; i++) + for( setEffect::iterator it = active_Effects.begin(); + it != active_Effects.end(); + it++ ) { - acc += effects[i]->velocityDelta(e, time_step); + acc += (*it)->velocityDelta(ppe, fTimeStep); } return acc; } -Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step) +Vector2 effect::forceDelta(const PhysicsEntity* ppe, float fTimeStep) { Vector2 acc(0,0); - for(int i=0; i < numEffects; i++) + for( setEffect::iterator it = active_Effects.begin(); + it != active_Effects.end(); + it++ ) { - acc += effects[i]->forceDelta(e, time_step); + acc += (*it)->forceDelta(ppe, fTimeStep); } return acc;