X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FentityCreator.cpp;h=191d3960ab350bc7e60809179c18835a6aa75c23;hb=30a93c3992f0e1fc44193dde6d53216d3ae4f4e9;hp=8ed35f4230b0bcb71ae3ba29397bb440075b40ce;hpb=89ca62b2694538f2ca5845b40aed7c2dec5143fe;p=physics.git diff --git a/src/entityCreator.cpp b/src/entityCreator.cpp index 8ed35f4..191d396 100644 --- a/src/entityCreator.cpp +++ b/src/entityCreator.cpp @@ -1,87 +1,154 @@ +/* + * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include "entityCreator.h" #include #include "entityManager.h" +#include "input/inputManager.h" + #include "Entities/Ball.h" +#include "Entities/Polygon.h" #include "graphics/colors.h" -/// ***** Private Method Headers ***** -typedef std::queue queBall; -queBall Balls; /// ***** Private Variables ***** -/// ***** Public Methods ***** -void creator::init() -{ - Ball* ball; - - ball = new Ball(Vector2(50, 50), 20, cWhite); +typedef std::queue queBall; - ball->applyImpulse(Vector2(0.01,0.01)), - Balls.push(ball); - manager::add(ball); +queBall startBalls; +queBall mouseBalls; - ball = new Ball(Vector2(100, 50), 20, cBlack); +/// ***** Private Method Headers ***** - Balls.push(ball); - manager::add(ball); +Ball* addBall(const Vector2& pos, + float radius, + const float* color, + queBall& que); - ball = new Ball(Vector2(150, 50), 20, cGrey); +void removeBall(queBall& que); +void removeAllBalls(queBall& que); - Balls.push(ball); - manager::add(ball); +/// ***** Initializers/Cleaners ***** - ball = new Ball(Vector2(50, 100), 20, cRed); +void creator::init() +{ + Ball* ball; + float startMass = 5; - Balls.push(ball); - manager::add(ball); + ball = addBall(Vector2(50, 50), 20, cWhite, startBalls); + ball->mass = startMass; - ball = new Ball(Vector2(100, 100), 20, cGreen); + ball = addBall(Vector2(150, 50), 20, cGrey, startBalls); + ball->mass = startMass; - Balls.push(ball); - manager::add(ball); + ball = addBall(Vector2(50, 100), 20, cRed, startBalls); + ball->mass = startMass; - ball = new Ball(Vector2(150, 100), 20, cBlue); + ball = addBall(Vector2(100, 100), 20, cGreen, startBalls); + ball->mass = startMass; - Balls.push(ball); - manager::add(ball); + ball = addBall(Vector2(150, 100), 20, cBlue, startBalls); + ball->mass = startMass; - ball = new Ball(Vector2(50, 150), 20, cYellow); + ball = addBall(Vector2(50, 150), 20, cYellow, startBalls); + ball->mass = startMass; - Balls.push(ball); - manager::add(ball); + ball = addBall(Vector2(100, 150), 20, cMagenta, startBalls); + ball->mass = startMass; - ball = new Ball(Vector2(100, 150), 20, cMagenta); + ball = addBall(Vector2(150, 150), 20, cCyan, startBalls); + ball->mass = startMass; - Balls.push(ball); - manager::add(ball); + for( int i = 0; i<50; i++) + { + addBall(Vector2(200+i*2, 200+i*2), 10, cCyan); + } - ball = new Ball(Vector2(150, 150), 20, cCyan); + // HACK + // add a polygon into the mix (currently not cleaned up) + vector points; + points.push_back(Vector2(500,500)); + points.push_back(Vector2(300,500)); + points.push_back(Vector2(500,300)); - Balls.push(ball); - manager::add(ball); + manager::add(new Polygon(points, cRed)); } void creator::clean() { - removeAllBalls(); + removeAllBalls(startBalls); + removeAllBalls(mouseBalls); } -void creator::addBall() -{ +/// ***** Public Methods ***** +void creator::addBall(const Vector2& pos, float radius, const float* color) +{ + addBall(pos, radius, color, mouseBalls); } void creator::removeBall() { - + removeBall(mouseBalls); } void creator::removeAllBalls() { - while(! Balls.empty() ) + removeAllBalls(mouseBalls); +} + +void creator::handleInput() +{ + if(input::mouseLeft()) + addBall(input::mousePosition(), 10, cCyan); + + if(input::mouseRight() && ! mouseBalls.empty()) + removeBall(); +} + +/// ***** Private Methods ***** + +Ball* addBall(const Vector2& pos, + float radius, + const float* color, + queBall& que) +{ + Ball* ball = new Ball(pos, radius, color); + + que.push(ball); + manager::add(ball); + + return ball; +} + +void removeBall(queBall& que) +{ + Ball* ball = que.front(); + + manager::remove(ball); + que.pop(); + + delete ball; +} +void removeAllBalls(queBall& que) +{ + while(! que.empty() ) { - Ball* ball = Balls.front(); - Balls.pop(); + Ball* ball = que.front(); + que.pop(); manager::remove(ball); delete ball;