X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2FentityManager.cpp;h=166421041b6d1d2442126f7163b0e8d941abc821;hb=f463ae409faae9160242b1dbfde08bef4c1dbee2;hp=5fe9878f610f9234124c3b25d885fceef9998d7e;hpb=2c18685d7e87c72562bdbeb01b7372748d9927a3;p=physics.git diff --git a/src/entityManager.cpp b/src/entityManager.cpp index 5fe9878..1664210 100644 --- a/src/entityManager.cpp +++ b/src/entityManager.cpp @@ -1,41 +1,75 @@ +/* + * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include "entityManager.h" #include "debug.h" #include -#include +#include + +#include "locks/Mutex.h" +#include "locks/Autolock.h" #include "Entities/Entity.h" #include "Entities/Particle.h" #include "Entities/PhysicsEntity.h" +#include "collisionManager.h" +#include "effectManager.h" + /// ***** Private Method Headers ***** + void updateParticles(float); void updatePhysics(float); /// ***** Private Variables ***** + typedef std::set setPart; setPart particles_To_Add; setPart active_Particles; setPart particles_To_Remove; -bool clearParticles; typedef std::set setPhys; setPhys physics_To_Add; setPhys active_Physics; setPhys physics_To_Remove; -bool clearPhysics; -/// ***** Public Methods ***** +Mutex particleSetLock; +Mutex physicsEntitySetLock; + +/// ***** Initializers/Cleaners ***** void manager::init() { + particleSetLock.init(); + physicsEntitySetLock.init(); + collision::init(); } void manager::clean() { + collision::clean(); + physicsEntitySetLock.clean(); + particleSetLock.clean(); } +/// ***** Public Methods ***** + void manager::add(Entity* e) { { @@ -56,8 +90,7 @@ void manager::add(Entity* e) } } - std::cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!"; - std::cerr << std::endl; + DPF(0, "ENTITY TYPE NOT SUPPORTED BY addEntity()!!"); } void manager::remove(Entity* e) { @@ -79,65 +112,101 @@ void manager::remove(Entity* e) } } - std::cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!"; - std::cerr << std::endl; -} - -void manager::clear() -{ - clearParticles = true; - clearPhysics = true; + DPF(0, "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!"); } void manager::handleInput() { - // TODO + effect::handleInput(); } void manager::update(float time_step) { + effect::update(time_step); + updateParticles(time_step); updatePhysics(time_step); } void manager::draw() { - // update active Particle*s - for( setPart::iterator it = active_Particles.begin(); - it != active_Particles.end(); - it++ ) { - (*it)->draw(); + Autolock lock( particleSetLock ); + DPF(0, "Particle Draw Start"); + + // remove dead Particle*s from Active + for( setPart::iterator it = particles_To_Remove.begin(); + it != particles_To_Remove.end(); + it++ ) + { + DPF(0, "Particle Delete"); + active_Particles.erase(*it); + } + particles_To_Remove.clear(); + + // update active Particle*s + for( setPart::iterator it = active_Particles.begin(); + it != active_Particles.end(); + it++ ) + { + (*it)->draw(); + } + + DPF(0, "Particle Draw End"); } - // update active PhysicsEntity*s - for( setPhys::iterator it = active_Physics.begin(); - it != active_Physics.end(); - it++ ) { - (*it)->draw(); - } + Autolock lock( physicsEntitySetLock ); + DPF(0, "Physics Draw Start"); + + // remove dead PhysicsEntity*s from Active + for( setPhys::iterator it = physics_To_Remove.begin(); + it != physics_To_Remove.end(); + it++ ) + { + DPF(0, "Physics Delete"); + active_Physics.erase(*it); + } + physics_To_Remove.clear(); + + // update active PhysicsEntity*s + for( setPhys::iterator it = active_Physics.begin(); + it != active_Physics.end(); + it++ ) + { + (*it)->draw(); + } + DPF(0, "Physics Draw End"); + } } /// ***** Private Methods ***** + void updateParticles(float time_step) { - // add new Particle*s to Active - for( setPart::iterator it = particles_To_Add.begin(); - it != particles_To_Add.end(); - it++ ) { - active_Particles.insert(*it); - } - particles_To_Add.clear(); + Autolock lock( particleSetLock ); - // remove dead Particle*s from Active - for( setPart::iterator it = particles_To_Remove.begin(); - it != particles_To_Remove.end(); - it++ ) - { - active_Particles.erase(*it); + // add new Particle*s to Active + for( setPart::iterator it = particles_To_Add.begin(); + it != particles_To_Add.end(); + it++ ) + { + DPF(0, "Particle Insert"); + active_Particles.insert(*it); + } + + // remove dead Particle*s from Active + for( setPart::iterator it = particles_To_Remove.begin(); + it != particles_To_Remove.end(); + it++ ) + { + DPF(0, "Particle Delete"); + active_Particles.erase(*it); + } + particles_To_Remove.clear(); } - particles_To_Remove.clear(); + + particles_To_Add.clear(); // update active Particle*s for( setPart::iterator it = active_Particles.begin(); @@ -149,23 +218,33 @@ void updateParticles(float time_step) } void updatePhysics(float time_step) { - // add new PhysicsEntity*s to Active - for( setPhys::iterator it = physics_To_Add.begin(); - it != physics_To_Add.end(); - it++ ) { - active_Physics.insert(*it); + Autolock lock( physicsEntitySetLock ); + + // add new PhysicsEntity*s to Active + for( setPhys::iterator it = physics_To_Add.begin(); + it != physics_To_Add.end(); + it++ ) + { + DPF(0, "Physics Insert"); + active_Physics.insert(*it); + } + + // remove dead PhysicsEntity*s from Active + for( setPhys::iterator it = physics_To_Remove.begin(); + it != physics_To_Remove.end(); + it++ ) + { + DPF(0, "Physics Delete"); + active_Physics.erase(*it); + } + physics_To_Remove.clear(); } + physics_To_Add.clear(); - // remove dead PhysicsEntity*s from Active - for( setPhys::iterator it = physics_To_Remove.begin(); - it != physics_To_Remove.end(); - it++ ) - { - active_Physics.erase(*it); - } - physics_To_Remove.clear(); + // apply collision math + collision::update(active_Physics); // update active PhysicsEntity*s for( setPhys::iterator it = active_Physics.begin();