X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2Fgame.cpp;h=929f6b5deba15d81788c8d970100f6bf309e6eb9;hb=0376f786586cb8183437837007be8df7f054fb80;hp=ebf2ba77f22319f9fc1bbfa74aa635c95c5d7809;hpb=a483ed7507597d41a784028284a85083c9647045;p=physics.git diff --git a/src/game.cpp b/src/game.cpp index ebf2ba7..929f6b5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,3 +1,20 @@ +/* + * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include "game.h" #include "debug.h" @@ -5,12 +22,14 @@ using std::vector; #include "entityCreator.h" +#include "effectManager.h" #include "GameStates/GameState.h" #include "GameStates/Running.h" #include "GameStates/Paused.h" #include "GameStates/CreatingPolygon.h" + /// ***** Private Variables ***** // The stack of active game states @@ -22,26 +41,39 @@ Running* running; Paused* paused; CreatingPolygon* creating_Polygon; +// true if the top state requested itself to be poped +bool pop_State; +// pointer to a state wishing to be added +GameState* push_State; + /// ***** Public Methods ***** -void gameInit() + +void game::init() { running = new Running(); paused = new Paused(); creating_Polygon = new CreatingPolygon(); + pop_State = false; + push_State = NULL; + // create starting entities creator::init(); active_States.push_back(running); + effect::init(); + #ifdef DEBUGGING cout << "World Created" << endl; #endif } -void gameClean() +void game::clean() { + effect::clean(); + creator::clean(); delete creating_Polygon; @@ -49,22 +81,55 @@ void gameClean() delete running; } -void gameInput() +void game::handleInput() { + creator::handleInput(); + + + if(running->pushMe()) + push_State = running; + + if(paused->pushMe()) + push_State = paused; + + if(creating_Polygon->pushMe()) + push_State = creating_Polygon; + + int last = active_States.size() -1; for( int i = 0; i <= last; i++ ) { if( i == last ) - active_States[i]->handleInput(true); + { + if(active_States[i]->popMe()) + pop_State = true; + else + active_States[i]->handleInput(true); + } else active_States[i]->handleInput(false); } } -void gameUpdate(float time_step) +void game::update(float time_step) { + if(push_State != NULL) + { + // don't want to pop and push same state, pop wins arbitrary + if(!pop_State) + active_States.push_back(push_State); + + push_State = NULL; + } + + if(pop_State) + { + active_States.pop_back(); + pop_State = false; + } + int last = active_States.size() -1; for( int i = 0; i <= last; @@ -77,7 +142,7 @@ void gameUpdate(float time_step) } } -void gameDraw() +void game::draw() { int last = active_States.size() -1; for( int i = 0;