X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2Fgraphics%2Fgraphics.cpp;h=afc4441b31dee027ed957b189d1a6a485b403382;hb=5e0713e5967be038b1b0cc5f0ffbd0180e3f7099;hp=1130efbee67057f7e22e5ec2d67fdf8a3632dc59;hpb=e68f847b245153427266841ae724d602ca434c29;p=physics.git diff --git a/src/graphics/graphics.cpp b/src/graphics/graphics.cpp index 1130efb..afc4441 100644 --- a/src/graphics/graphics.cpp +++ b/src/graphics/graphics.cpp @@ -16,19 +16,26 @@ */ #include "graphics.h" -#include "../debug.h" + +#include +#include +using namespace bear; #include #include #include #include -#include "../mathw.h" +#include +using std::cerr; +using std::cout; +using std::endl; /// ***** Private Method Headers ***** void glDrawCircle(int); +void glDrawPolygon( const std::vector& points ); void sdlInit(); void glInit(); @@ -47,11 +54,11 @@ void graphics::clean() /// ***** Public Methods ***** -void graphics::drawCircle(float radius, const Vector2& vec, const float* color) +void graphics::drawCircle(float radius, const Vector2& pos, const float* color) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glTranslatef(vec.x, vec.y, -1); + glTranslatef(pos.m_fX, pos.m_fY, -1); glScalef(radius, radius, radius); if(color != NULL) @@ -60,6 +67,21 @@ void graphics::drawCircle(float radius, const Vector2& vec, const float* color) glDrawCircle(32); } +void graphics::drawPolygon +( + const std::vector& points, + const float* color +) +{ + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + if(color != NULL) + glColor3fv(color); + + glDrawPolygon(points); +} + /// ***** Private Methods ***** void glDrawCircle(int pieces) @@ -76,6 +98,18 @@ void glDrawCircle(int pieces) glEnd(); } +void glDrawPolygon( const std::vector& points ) +{ + glBegin(GL_POLYGON); + for(unsigned int n = 0; n < points.size(); n++) + { + const Vector2& vec = points.at(n); + + glVertex3f(vec.m_fX, vec.m_fY, 0); + } + glEnd(); +} + void sdlInit() { if(SDL_Init(SDL_INIT_VIDEO) < 0) @@ -109,4 +143,14 @@ void glInit() glLoadIdentity(); glEnable(GL_DEPTH_TEST); + + // anti aliasing? + /* + glEnable(GL_BLEND); + glEnable(GL_POLYGON_SMOOTH_HINT); + + glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE); + + glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE); + */ }