X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2Fgraphics%2Fgraphics.cpp;h=d9e1dcc4b8b68a5107833a664151dca7fba2cff8;hb=58ac440e4d0acc51d7adb3e94726982bf138489b;hp=ab7f08fbe6f520a37d4f77aa29dd791b6703bf49;hpb=89ca62b2694538f2ca5845b40aed7c2dec5143fe;p=physics.git
diff --git a/src/graphics/graphics.cpp b/src/graphics/graphics.cpp
index ab7f08f..d9e1dcc 100644
--- a/src/graphics/graphics.cpp
+++ b/src/graphics/graphics.cpp
@@ -1,48 +1,68 @@
+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
#include "graphics.h"
+#include "../debug.h"
#include
#include
#include
#include
-#include "../debug.h"
+#include "../mathw.h"
-static const float PI = 3.1415926535897;
/// ***** Private Method Headers *****
-void drawCircle(int);
+
+void glDrawCircle(int);
void sdlInit();
void glInit();
-/// ***** Public Methods *****
+/// ***** Initializers/Cleaners *****
-void graphicsInit()
+void graphics::init()
{
sdlInit();
glInit();
}
-void graphicsCleanUp()
+void graphics::clean()
{
}
-void glDrawCircle(float radius, const Vector2& vec, const float* color)
+/// ***** Public Methods *****
+
+void graphics::drawCircle(float radius, const Vector2& pos, const float* color)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(vec.x, vec.y, -1);
+ glTranslatef(pos.x, pos.y, -1);
glScalef(radius, radius, radius);
if(color != NULL)
glColor3fv(color);
- drawCircle(32);
+ glDrawCircle(32);
}
/// ***** Private Methods *****
-void drawCircle(int pieces)
+void glDrawCircle(int pieces)
{
glBegin(GL_POLYGON);
for(int n = 0; n < pieces; n++)