X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2Finput%2FinputManager.cpp;h=3ecb477866776500da716639413053c3b178a70e;hb=e8deb7b6b5618308a1c304761df54022d4f3f81b;hp=aa216847ecad01b6c232523bd51e41483e6fb02f;hpb=68b2316d5438e8ebaaa7f7fdaa8292a8a290e14d;p=physics.git diff --git a/src/input/inputManager.cpp b/src/input/inputManager.cpp index aa21684..3ecb477 100644 --- a/src/input/inputManager.cpp +++ b/src/input/inputManager.cpp @@ -1,3 +1,20 @@ +/* + * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include "inputManager.h" #include "../debug.h" @@ -55,20 +72,41 @@ void input::update() } } -bool input::isPressed(Uint8 key) +Vector2 input::mousePosition() +{ + int x,y; + SDL_GetMouseState(&x, &y); + + return Vector2(x,y); +} + +bool input::mouseLeft() +{ + Uint8 state = SDL_GetMouseState(NULL, NULL); + + return state & SDL_BUTTON(1); +} +bool input::mouseRight() +{ + Uint8 state = SDL_GetMouseState(NULL, NULL); + + return state & SDL_BUTTON(3); +} + +bool input::isPressed(SDLKey key) { return keyState[key] == isP || keyState[key] == wasP; } -bool input::isReleased(Uint8 key) +bool input::isReleased(SDLKey key) { return keyState[key] == isR || keyState[key] == wasR; } -bool input::wasPressed(Uint8 key) +bool input::wasPressed(SDLKey key) { return keyState[key] == wasP; } -bool input::wasReleased(Uint8 key) +bool input::wasReleased(SDLKey key) { return keyState[key] == wasR; }