X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?a=blobdiff_plain;f=src%2Fmain.cpp;h=1e9d4ad7e0b916915b5bd5cfa247d77f05eb7649;hb=9ae1c0798cff2d1ed816bccb0723bd5a4ca97194;hp=228c238a004659e23afed60ccc5e0eca51961579;hpb=d279b77b8130a56b4687b7f0702389ddc73941ac;p=physics.git diff --git a/src/main.cpp b/src/main.cpp index 228c238..1e9d4ad 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -65,23 +65,28 @@ int target_UPS = 100; long int last_Block_Update; float update_Sum = 0; -int ups, fps; +int ups=100, fps=100; int update_Count, draw_Count; long int last_Second; -float target_time_steps_per_second = 100; +float target_time_steps_per_second = 1000; +float times; +float time_steps_Count; // experiment with rolling averages float rUpdate = 100; float rDraw = 100; +float rInput = 100; float rRun = 100; + float num = 10; +float total = 0; /// ***** MAIN Method ***** -int main() +int main(int argc, char** args) { init(); run(); @@ -97,13 +102,30 @@ void init() graphics::init(); +#ifdef DEBUGGING + cout << "Graphics initialized" << endl; + cout << "Graphics initialized2" << endl; +#endif + game::init(); +#ifdef DEBUGGING + cout << "Game initialized" << endl; +#endif + input::init(); +#ifdef DEBUGGING + cout << "Input initialized" << endl; +#endif + cfg::init(); #ifdef DEBUGGING + cout << "Configs initialized" << endl; +#endif + +#ifdef DEBUGGING cout << "Initialization Complete" << endl; #endif } @@ -143,18 +165,21 @@ void run() rRun = (rRun * (num-1) + time) / num; - cout << "rR:\t" << rRun << endl; + //cout << "total:\t" << total << endl; + //cout << "rR:\t" << rRun << endl; + //total = 0; } } void blockUpdate() { long int start = tickCountMicro(); + long int diff = start - last_Block_Update; - cout << "Block" << endl; + //cout << "Block" << endl; // Calculate the updates that should be run for the next draw - update_Sum += (start - last_Block_Update) / (1000000 / (float)target_UPS); + update_Sum += (float)(diff * target_UPS) / 1000000; // insures the float to int cast is done once. int iupdate_sum = (int)update_Sum; @@ -162,17 +187,22 @@ void blockUpdate() // TODO the main run loop needs to be tested and pruned if (iupdate_sum > 0) { - // Calculate a time step that spreads the updates out as much as possible - // used because really quick updates are nearly wasted - float time_step = ((float)(start - last_Block_Update)) / iupdate_sum; + // Calculate a time step that spreads the updates out as much as + // possible used because really quick updates are nearly wasted + + //float time_step = ((float)diff) / iupdate_sum / 1000; + //float time_step = 1000 / (100000 / rUpdate) / iupdate_sum; + //float time_step = 1000 / ups / iupdate_sum; + float time_step = 10; // run the updates - for (int i = 1; i <= iupdate_sum; i++) + for (int i = 0; i < iupdate_sum; i++) { handleInput(); - update(time_step / 1000); + update(time_step); } - // remove the updates that where run from the sum + + // remove the updates that were run from the sum update_Sum -= iupdate_sum; last_Block_Update = tickCountMicro(); } @@ -185,26 +215,37 @@ void updateFPSCounters() { ups = update_Count; fps = draw_Count; + times = time_steps_Count; update_Count = 0; draw_Count = 0; + time_steps_Count = 0; last_Second = tickCountMicro(); #ifdef FPSUPS cout << "ups:\t" << ups << endl; cout << "fps:\t" << fps << endl; + cout << "times:\t" << times << endl; #endif } } void handleInput() { - input::update(); + long int time; + + time = tickCountMicro(); + input::update(); - game::handleInput(); + game::handleInput(); - if(cfg::endGame()) - is_Running = false; + if(cfg::endGame()) + is_Running = false; + time = tickCountMicro() - time; + + rInput = (rInput*(num-1) + time) /num; + + total += rInput; } void update(float time_step) @@ -212,6 +253,7 @@ void update(float time_step) long int time; update_Count++; + time_steps_Count += time_step; time = tickCountMicro(); game::update(time_step); @@ -219,8 +261,10 @@ void update(float time_step) rUpdate = (rUpdate * (num-1) + time) / num; - cout << "ru:\t" << rUpdate << endl; - cout << "ts:\t" << time_step << endl; + //cout << "ts:\t" << time_step << endl; + //cout << "ru:\t" << rUpdate << endl; + + total += rUpdate; } void draw() @@ -236,10 +280,12 @@ void draw() glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - //SDL_Delay(50); + //SDL_Delay(10); time = tickCountMicro() - time; rDraw = (rDraw*(num-1) + time) /num; - cout << "rd:\t" << rDraw << endl; + //cout << "rd:\t" << rDraw << endl; + + total += rDraw; }