bool cfg::pause()
{
- return input::wasPressed(SDLK_p);
+ return input::wasPressed(key::pause);
}
bool cfg::unPause()
{
- return input::wasPressed(SDLK_p);
+ return input::wasPressed(key::pause);
}
bool cfg::endGame()
{
- return input::wasReleased(SDLK_ESCAPE);
+ return input::wasReleased(key::end);
}
bool cfg::mouseWellFollow()
{
- return input::isPressed(SDLK_f);
+ return input::isPressed(key::follow);
}
bool cfg::mouseWellOn()
{
- return input::wasPressed(SDLK_SPACE);
+ return input::wasPressed(key::well);
}
bool cfg::mouseWellOff()
{
- return input::wasReleased(SDLK_SPACE);
+ return input::wasReleased(key::well);
}
/// ***** Private Methods *****