wip: more thread safety
authorPatrik Gornicz <Gornicz.P@gmail.com>
Sat, 22 Nov 2008 05:36:29 +0000 (00:36 -0500)
committerPatrik Gornicz <Gornicz.P@gmail.com>
Sat, 22 Nov 2008 05:36:29 +0000 (00:36 -0500)
src/debug.cpp
src/entityManager.cpp

index 909a54f..e838c8e 100644 (file)
@@ -47,6 +47,7 @@ void debug::init()
 void debug::clean()
 {
     SDL_DestroyMutex( muDPF );
+    muDPF = NULL;
 }
 
 /// ***** Private Methods *****
index bae30ae..ecf7955 100644 (file)
@@ -19,6 +19,7 @@
 #include "debug.h"
 
 #include <set>
+#include <SDL/SDL.h>
 
 #include "Entities/Entity.h"
 #include "Entities/Particle.h"
@@ -44,15 +45,27 @@ setPhys physics_To_Add;
 setPhys active_Physics;
 setPhys physics_To_Remove;
 
+SDL_mutex* particleSetLock      = NULL;
+SDL_mutex* physicsEntitySetLock = NULL;
+
 /// ***** Initializers/Cleaners *****
 
 void manager::init()
 {
+    particleSetLock = SDL_CreateMutex();
+    physicsEntitySetLock = SDL_CreateMutex();
+
     collision::init();
 }
 void manager::clean()
 {
     collision::clean();
+
+    SDL_DestroyMutex(particleSetLock);
+    particleSetLock = NULL;
+
+    SDL_DestroyMutex(physicsEntitySetLock);
+    physicsEntitySetLock = NULL;
 }
 
 /// ***** Public Methods *****
@@ -115,44 +128,50 @@ void manager::update(float time_step)
 }
 void manager::draw()
 {
-    // update active Particle*s
-    for( setPart::iterator it = active_Particles.begin();
-         it != active_Particles.end();
-         it++ )
-    {
-        (*it)->draw();
-    }
+    SDL_mutexP( particleSetLock );
+        // update active Particle*s
+        for( setPart::iterator it = active_Particles.begin();
+             it != active_Particles.end();
+             it++ )
+        {
+            (*it)->draw();
+        }
+    SDL_mutexV( particleSetLock );
 
-    // update active PhysicsEntity*s
-    for( setPhys::iterator it = active_Physics.begin();
-         it != active_Physics.end();
-         it++ )
-    {
-        (*it)->draw();
-    }
+    SDL_mutexP( physicsEntitySetLock );
+        // update active PhysicsEntity*s
+        for( setPhys::iterator it = active_Physics.begin();
+             it != active_Physics.end();
+             it++ )
+        {
+            (*it)->draw();
+        }
+    SDL_mutexV( physicsEntitySetLock );
 }
 
 /// ***** Private Methods *****
 
 void updateParticles(float time_step)
 {
-    // add new Particle*s to Active
-    for( setPart::iterator it = particles_To_Add.begin();
-         it != particles_To_Add.end();
-         it++ )
-    {
-        active_Particles.insert(*it);
-    }
-    particles_To_Add.clear();
+    SDL_mutexP( particleSetLock );
+        // add new Particle*s to Active
+        for( setPart::iterator it = particles_To_Add.begin();
+             it != particles_To_Add.end();
+             it++ )
+        {
+            active_Particles.insert(*it);
+        }
+        particles_To_Add.clear();
 
-    // remove dead Particle*s from Active
-    for( setPart::iterator it = particles_To_Remove.begin();
-         it != particles_To_Remove.end();
-         it++ )
-    {
-        active_Particles.erase(*it);
-    }
-    particles_To_Remove.clear();
+        // remove dead Particle*s from Active
+        for( setPart::iterator it = particles_To_Remove.begin();
+             it != particles_To_Remove.end();
+             it++ )
+        {
+            active_Particles.erase(*it);
+        }
+        particles_To_Remove.clear();
+    SDL_mutexV( particleSetLock );
 
     // update active Particle*s
     for( setPart::iterator it = active_Particles.begin();
@@ -164,23 +183,25 @@ void updateParticles(float time_step)
 }
 void updatePhysics(float time_step)
 {
-    // add new PhysicsEntity*s to Active
-    for( setPhys::iterator it = physics_To_Add.begin();
-         it != physics_To_Add.end();
-         it++ )
-    {
-        active_Physics.insert(*it);
-    }
-    physics_To_Add.clear();
+    SDL_mutexP( physicsEntitySetLock );
+        // add new PhysicsEntity*s to Active
+        for( setPhys::iterator it = physics_To_Add.begin();
+             it != physics_To_Add.end();
+             it++ )
+        {
+            active_Physics.insert(*it);
+        }
+        physics_To_Add.clear();
 
-    // remove dead PhysicsEntity*s from Active
-    for( setPhys::iterator it = physics_To_Remove.begin();
-         it != physics_To_Remove.end();
-         it++ )
-    {
-        active_Physics.erase(*it);
-    }
-    physics_To_Remove.clear();
+        // remove dead PhysicsEntity*s from Active
+        for( setPhys::iterator it = physics_To_Remove.begin();
+             it != physics_To_Remove.end();
+             it++ )
+        {
+            active_Physics.erase(*it);
+        }
+        physics_To_Remove.clear();
+    SDL_mutexV( physicsEntitySetLock );
 
     // apply collision math
     collision::update(active_Physics);