--- /dev/null
+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Vector2.h"
+#include "debug.h"
+
+#include "mathw.h"
+
+/// ***** Constructors/Destructors *****
+
+Vector2::Vector2()
+ : m_fX(0), m_fY(0)
+{
+
+}
+Vector2::Vector2(float fX, float fY)
+ : m_fX(fX), m_fY(fY)
+{
+
+}
+
+/// ***** Public Class Methods *****
+
+void Vector2::zero()
+{
+ m_fX = 0;
+ m_fY = 0;
+}
+void Vector2::unit()
+{
+ float fLen = length();
+
+ m_fX /= fLen;
+ m_fY /= fLen;
+}
+
+float Vector2::angle() const
+{
+ //TODO
+ DASSERT(false);
+ //return atan2A(m_fY,m_fX);
+ return 0;
+}
+float Vector2::length() const
+{
+ return sqrt(sqrLength());
+}
+float Vector2::sqrLength() const
+{
+ return this->dot(*this);
+}
+
+float Vector2::dot(const Vector2& vec) const
+{
+ return m_fX * vec.m_fX + m_fY * vec.m_fY;
+}
+
+
+string Vector2::toString() const
+{
+ // long just to be safe
+ char rgchars[100];
+
+ sprintf(rgchars, "Vector2 X: %f, Y: %f", m_fX, m_fY);
+
+ return rgchars;
+}
+void Vector2::print() const
+{
+ printf("%s\n", toString().c_str());
+}
+
+
+Vector2 Vector2::add(const Vector2& vec) const
+{
+ return Vector2(m_fX + vec.m_fX, m_fY + vec.m_fY);
+}
+Vector2 Vector2::subtract(const Vector2& vec) const
+{
+ return Vector2(m_fX - vec.m_fX, m_fY - vec.m_fY);
+}
+Vector2 Vector2::multiply(float f) const
+{
+ return Vector2(m_fX * f, m_fY * f);
+}
+Vector2 Vector2::divide(float f) const
+{
+ return Vector2(m_fX / f, m_fY / f);
+}
+
+/// ***** Public Methods *****
+
+Vector2 operator+(const Vector2& vec1, const Vector2& vec2)
+{
+ return vec1.add(vec2);
+}
+Vector2 operator-(const Vector2& vec1, const Vector2& vec2)
+{
+ return vec1.subtract(vec2);
+}
+Vector2 operator*(float f, const Vector2& vec)
+{
+ return vec.multiply(f);
+}
+Vector2 operator*(const Vector2& vec, float f)
+{
+ return vec.multiply(f);
+}
+Vector2 operator/(const Vector2& vec, float f)
+{
+ return vec.divide(f);
+}
+
+
+void operator+=(Vector2& vec1, const Vector2& vec2)
+{
+ vec1.m_fX += vec2.m_fX;
+ vec1.m_fY += vec2.m_fY;
+}
+void operator-=(Vector2& vec1, const Vector2& vec2)
+{
+ vec1.m_fX -= vec2.m_fX;
+ vec1.m_fY -= vec2.m_fY;
+}
+void operator*=(Vector2& vec, float f)
+{
+ vec.m_fX *= f;
+ vec.m_fY *= f;
+}
+void operator/=(Vector2& vec, float f)
+{
+ vec.m_fX /= f;
+ vec.m_fY /= f;
+}
--- /dev/null
+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef VECTOR2_H
+#define VECTOR2_H
+
+#include <string>
+
+using std::string;
+
+/// ***** Header Class *****
+class Vector2
+{
+ public:
+ float m_fX;
+ float m_fY;
+
+ Vector2();
+ Vector2(float, float);
+
+ void zero();
+ void unit();
+
+ float angle() const;
+ float length() const;
+ float sqrLength() const;
+
+ float dot(const Vector2&) const;
+
+ Vector2 add(const Vector2&) const;
+ Vector2 subtract(const Vector2&) const;
+ Vector2 divide(float) const;
+ Vector2 multiply(float) const;
+
+ string toString() const;
+ void print() const;
+};
+
+/// ***** Header Methods *****
+
+// definitions of the operators are external because (float, Vector2) would
+// fail inside the class
+
+Vector2 operator+(const Vector2&, const Vector2&);
+Vector2 operator-(const Vector2&, const Vector2&);
+Vector2 operator*(float, const Vector2&);
+Vector2 operator*(const Vector2&, float);
+Vector2 operator/(const Vector2&, float);
+
+void operator+=(Vector2&, const Vector2&);
+void operator-=(Vector2&, const Vector2&);
+void operator*=(Vector2&, float);
+void operator/=(Vector2&, float);
+
+#endif // VECTOR2_H