FILES += GravityWell.cpp
FILES += Screen.cpp
-FILES := $(addprefix,${CURDIR},${FILES})
+FILES := $(addprefix ${CURDIR},${FILES})
SRCS += ${FILES}
FILES += Polygon.cpp
FILES += WindParticle.cpp
-FILES := $(addprefix,${CURDIR},${FILES})
+FILES := $(addprefix ${CURDIR},${FILES})
SRCS += ${FILES}
FILES += Paused.cpp
FILES += Running.cpp
-FILES := $(addprefix,${CURDIR},${FILES})
+FILES := $(addprefix ${CURDIR},${FILES})
SRCS += ${FILES}
.PHONY: all
all: ${TARGET}
- echo "${SRCS}"
- echo "${FILES}"
${TARGET}: ${OBJS}
${Q1}echo "${CXX}: $@"
FILES += reader.cpp
FILES += keys.cpp
-FILES := $(addprefix,${CURDIR},${FILES})
+FILES := $(addprefix ${CURDIR},${FILES})
SRCS += ${FILES}
-CURDIR := ./
+CURDIR :=
FILES := # insure blank
FILES += game.cpp
FILES += collisionManager.cpp
FILES += CollisionInfo.cpp
-FILES := $(addprefix,${CURDIR},${FILES})
+FILES := $(addprefix ${CURDIR},${FILES})
SRCS += ${FILES}
FILES += graphics.cpp
-FILES := $(addprefix,${CURDIR},${FILES})
+FILES := $(addprefix ${CURDIR},${FILES})
SRCS += ${FILES}
FILES += inputManager.cpp
-FILES := $(addprefix,${CURDIR},${FILES})
+FILES := $(addprefix ${CURDIR},${FILES})
SRCS += ${FILES}