CURDIR := FILES := # insure blank FILES += game.cpp FILES += main.cpp FILES += mathw.cpp FILES += ticks.cpp FILES += Vector2.cpp FILES += handleSignal.cpp FILES += entityCreator.cpp FILES += entityManager.cpp FILES += effectManager.cpp FILES += collisionManager.cpp FILES += CollisionInfo.cpp FILES += debug.cpp FILES := $(addprefix ${CURDIR},${FILES}) SRCS += ${FILES}