X-Git-Url: http://gitweb.pgornicz.com/gitweb.cgi?p=physics.git;a=blobdiff_plain;f=src%2FeffectManager.cpp;h=c11ffc3b31e34d87caa0c26bd9106006c35366d6;hp=a75e5d83a2ecb45267d3851d45463cf5139ccf44;hb=252b36a38bd1140ab73242b81e15178d01c072f3;hpb=4537196fcb623470c4c36990ad47b1c59172afb3 diff --git a/src/effectManager.cpp b/src/effectManager.cpp index a75e5d8..c11ffc3 100644 --- a/src/effectManager.cpp +++ b/src/effectManager.cpp @@ -33,13 +33,13 @@ typedef std::set setEffect; setEffect active_Effects; -GravityWell* mouseWell; +GravityWell* pMouseWell; /// ***** Initializers/Cleaners ***** void effect::init() { - mouseWell = new GravityWell(Vector2(0,0)); + pMouseWell = new GravityWell(Vector2(0,0)); active_Effects.insert(new Screen()); active_Effects.insert(new Gravity()); @@ -63,15 +63,15 @@ void effect::update(float) void effect::handleInput() { if(cfg::mouseWellFollow()) - mouseWell->setPosition(input::mousePosition()); + pMouseWell->setPosition(input::mousePosition()); if(cfg::mouseWellOn()) - active_Effects.insert(mouseWell); + active_Effects.insert(pMouseWell); if(cfg::mouseWellOff()) - active_Effects.erase(mouseWell); + active_Effects.erase(pMouseWell); } -Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step) +Vector2 effect::positionDelta(const PhysicsEntity* ppe, float fTimeStep) { Vector2 acc(0,0); @@ -79,12 +79,12 @@ Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step) it != active_Effects.end(); it++ ) { - acc += (*it)->positionDelta(e, time_step); + acc += (*it)->positionDelta(ppe, fTimeStep); } return acc; } -Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step) +Vector2 effect::velocityDelta(const PhysicsEntity* ppe, float fTimeStep) { Vector2 acc(0,0); @@ -92,12 +92,12 @@ Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step) it != active_Effects.end(); it++ ) { - acc += (*it)->velocityDelta(e, time_step); + acc += (*it)->velocityDelta(ppe, fTimeStep); } return acc; } -Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step) +Vector2 effect::forceDelta(const PhysicsEntity* ppe, float fTimeStep) { Vector2 acc(0,0); @@ -105,7 +105,7 @@ Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step) it != active_Effects.end(); it++ ) { - acc += (*it)->forceDelta(e, time_step); + acc += (*it)->forceDelta(ppe, fTimeStep); } return acc;