From 2ea1d2d42976f924508c086f1f9e4c773417d06c Mon Sep 17 00:00:00 2001 From: Patrik Gornicz Date: Fri, 22 Aug 2008 10:52:58 -0400 Subject: [PATCH] time step fixed --- src/main.cpp | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 8c3134b..01afeaa 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -65,7 +65,7 @@ int target_UPS = 100; long int last_Block_Update; float update_Sum = 0; -int ups, fps; +int ups =100, fps=100; int update_Count, draw_Count; long int last_Second; @@ -158,11 +158,12 @@ void run() void blockUpdate() { long int start = tickCountMicro(); + long int diff = start - last_Block_Update; //cout << "Block" << endl; // Calculate the updates that should be run for the next draw - update_Sum += (start - last_Block_Update) / (1000000 / (float)target_UPS); + update_Sum += diff / (1000000 / (float)target_UPS); // insures the float to int cast is done once. int iupdate_sum = (int)update_Sum; @@ -172,10 +173,13 @@ void blockUpdate() { // Calculate a time step that spreads the updates out as much as possible // used because really quick updates are nearly wasted - float time_step = ((float)(start - last_Block_Update)) / iupdate_sum / 1000; + + //float time_step = ((float)diff) / iupdate_sum / 1000; + //float time_step = 1000 / (100000 / rUpdate) / iupdate_sum; + float time_step = 10; // run the updates - for (int i = 1; i <= iupdate_sum; i++) + for (int i = 0; i < iupdate_sum; i++) { handleInput(); update(time_step); @@ -258,7 +262,7 @@ void draw() glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -// SDL_Delay(20); +// SDL_Delay(10); time = tickCountMicro() - time; rDraw = (rDraw*(num-1) + time) /num; -- 2.10.2