From f342ff3149af8fea0ea25bc5ba182afc3d7a0d97 Mon Sep 17 00:00:00 2001 From: Patrik Gornicz Date: Sun, 30 Nov 2008 17:32:58 -0500 Subject: [PATCH] delete is now thread safe --- src/entityManager.cpp | 124 +++++++++++++++++++++++--------------------------- 1 file changed, 56 insertions(+), 68 deletions(-) diff --git a/src/entityManager.cpp b/src/entityManager.cpp index 1664210..e091b51 100644 --- a/src/entityManager.cpp +++ b/src/entityManager.cpp @@ -35,6 +35,8 @@ void updateParticles(float); void updatePhysics(float); +void clearUpParticles(); +void clearUpPhysics(); /// ***** Private Variables ***** @@ -95,6 +97,7 @@ void manager::add(Entity* e) void manager::remove(Entity* e) { { + Autolock lock( particleSetLock ); Particle* p = dynamic_cast(e); if( p != 0 ) { @@ -104,6 +107,7 @@ void manager::remove(Entity* e) } { + Autolock lock( physicsEntitySetLock ); PhysicsEntity* p = dynamic_cast(e); if( p != 0 ) { @@ -128,20 +132,11 @@ void manager::update(float time_step) } void manager::draw() { + clearUpParticles(); { Autolock lock( particleSetLock ); DPF(0, "Particle Draw Start"); - // remove dead Particle*s from Active - for( setPart::iterator it = particles_To_Remove.begin(); - it != particles_To_Remove.end(); - it++ ) - { - DPF(0, "Particle Delete"); - active_Particles.erase(*it); - } - particles_To_Remove.clear(); - // update active Particle*s for( setPart::iterator it = active_Particles.begin(); it != active_Particles.end(); @@ -153,20 +148,11 @@ void manager::draw() DPF(0, "Particle Draw End"); } + clearUpPhysics(); { Autolock lock( physicsEntitySetLock ); DPF(0, "Physics Draw Start"); - // remove dead PhysicsEntity*s from Active - for( setPhys::iterator it = physics_To_Remove.begin(); - it != physics_To_Remove.end(); - it++ ) - { - DPF(0, "Physics Delete"); - active_Physics.erase(*it); - } - physics_To_Remove.clear(); - // update active PhysicsEntity*s for( setPhys::iterator it = active_Physics.begin(); it != active_Physics.end(); @@ -183,30 +169,7 @@ void manager::draw() void updateParticles(float time_step) { - { - Autolock lock( particleSetLock ); - - // add new Particle*s to Active - for( setPart::iterator it = particles_To_Add.begin(); - it != particles_To_Add.end(); - it++ ) - { - DPF(0, "Particle Insert"); - active_Particles.insert(*it); - } - - // remove dead Particle*s from Active - for( setPart::iterator it = particles_To_Remove.begin(); - it != particles_To_Remove.end(); - it++ ) - { - DPF(0, "Particle Delete"); - active_Particles.erase(*it); - } - particles_To_Remove.clear(); - } - - particles_To_Add.clear(); + clearUpParticles(); // update active Particle*s for( setPart::iterator it = active_Particles.begin(); @@ -218,30 +181,7 @@ void updateParticles(float time_step) } void updatePhysics(float time_step) { - { - Autolock lock( physicsEntitySetLock ); - - // add new PhysicsEntity*s to Active - for( setPhys::iterator it = physics_To_Add.begin(); - it != physics_To_Add.end(); - it++ ) - { - DPF(0, "Physics Insert"); - active_Physics.insert(*it); - } - - // remove dead PhysicsEntity*s from Active - for( setPhys::iterator it = physics_To_Remove.begin(); - it != physics_To_Remove.end(); - it++ ) - { - DPF(0, "Physics Delete"); - active_Physics.erase(*it); - } - physics_To_Remove.clear(); - } - - physics_To_Add.clear(); + clearUpPhysics(); // apply collision math collision::update(active_Physics); @@ -254,3 +194,51 @@ void updatePhysics(float time_step) (*it)->update(time_step); } } +void clearUpParticles() +{ + Autolock lock( particleSetLock ); + + // add new Particle*s to Active + for( setPart::iterator it = particles_To_Add.begin(); + it != particles_To_Add.end(); + it++ ) + { + DPF(0, "Particle Insert"); + active_Particles.insert(*it); + } + particles_To_Add.clear(); + + // remove dead Particle*s from Active + for( setPart::iterator it = particles_To_Remove.begin(); + it != particles_To_Remove.end(); + it++ ) + { + DPF(0, "Particle Delete"); + active_Particles.erase(*it); + } + particles_To_Remove.clear(); +} +void clearUpPhysics() +{ + Autolock lock( physicsEntitySetLock ); + + // add new PhysicsEntity*s to Active + for( setPhys::iterator it = physics_To_Add.begin(); + it != physics_To_Add.end(); + it++ ) + { + DPF(0, "Physics Insert"); + active_Physics.insert(*it); + } + physics_To_Add.clear(); + + // remove dead PhysicsEntity*s from Active + for( setPhys::iterator it = physics_To_Remove.begin(); + it != physics_To_Remove.end(); + it++ ) + { + DPF(0, "Physics Delete"); + active_Physics.erase(*it); + } + physics_To_Remove.clear(); +} -- 2.10.2