hacks that make a polygon draw
[physics.git] / src / Entities / Ball.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
ad9f1fb6 18#include "Ball.h"
3d1f0813 19#include "debug.h"
5f1f55d1 20
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21#include "Vector2.h"
22#include "graphics/graphics.h"
ad9f1fb6 23
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24
25/// ***** Constructors/Destructors *****
26
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27Ball::Ball(const Vector2& pos, float radius, const float* color)
28 : PhysicsEntity(pos), radius(radius), color(color)
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29{
30
31}
32Ball::~Ball()
33{
34
35}
36
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37/// ***** Public Class Methods *****
38
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39void Ball::draw() const
40{
68b2316d 41 graphics::drawCircle(radius, position, color);
ad9f1fb6 42}
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43
44float Ball::getRadius() const
45{
46 return radius;
47}