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ad9f1fb6 PG |
1 | #ifndef BALL_H |
2 | #define BALL_H | |
3 | ||
4 | #include "PhysicsEntity.h" | |
5 | #include "../Vector2.h" | |
6 | ||
7 | /// ***** Header Class ***** | |
8 | class Ball: public PhysicsEntity | |
9 | { | |
10 | public: | |
5f1f55d1 | 11 | Ball(const Vector2&, float radius, const float* color); |
ad9f1fb6 PG |
12 | virtual ~Ball(); |
13 | ||
14 | virtual void draw() const; | |
15 | ||
16 | protected: | |
17 | float radius; | |
5f1f55d1 | 18 | const float* color; |
ad9f1fb6 PG |
19 | }; |
20 | ||
21 | #endif // BALL_H |