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1 | #ifndef PARTICLE_H |
2 | #define PARTICLE_H | |
3 | ||
4 | #include "Entity.h" | |
5 | #include "../Vector2.h" | |
6 | ||
7 | /// NOTE to SELF | |
8 | // a Particle should be drawn for at least the next frame | |
9 | // ie. creating a particle using ParticleE(Vector2), | |
10 | // should draw the particle once THEN kill it | |
11 | ||
12 | /// ***** Header Class ***** | |
13 | class Particle: public Entity | |
14 | { | |
15 | protected: | |
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16 | Particle(const Vector2&, bool=true); |
17 | Particle(const Vector2&, float); | |
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18 | |
19 | public: | |
20 | virtual ~Particle(); | |
21 | ||
22 | virtual void update(float); | |
23 | ||
24 | protected: | |
25 | float lifeTime; | |
26 | ||
27 | bool isDead; | |
28 | bool canDie; | |
29 | }; | |
30 | ||
31 | #endif // PARTICLE_H |