added usages of trim to lists
[physics.git] / src / Entities / PhysicsEntity.h
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#ifndef PHYSICS_H
19#define PHYSICS_H
20
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21#include <bear/Vector2.h>
22using namespace bear;
f32a9b7c 23
ad9f1fb6 24#include "Entity.h"
ad9f1fb6 25
617dcc71 26
ad9f1fb6 27/// ***** Header Class *****
617dcc71 28
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29class PhysicsEntity: public Entity
30{
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31 protected:
32 PhysicsEntity(const Vector2&);
ad9f1fb6 33
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34 public:
35 virtual ~PhysicsEntity();
ad9f1fb6 36
6aad402a 37 virtual void update(float);
ad9f1fb6 38
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39 virtual Vector2 positionAt(float) const;
40 virtual Vector2 velocityAt(float) const;
ad9f1fb6 41
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42 virtual void applyForce(const Vector2& force);
43 virtual void applyForce(const Vector2& force, const Vector2& at);
ad9f1fb6 44
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45 virtual void applyImpulse(const Vector2& impulse);
46 virtual void applyImpulse(const Vector2& impulse, const Vector2& at);
47
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48 virtual void applyNudge(const Vector2& vecPush);
49
54fe85c5 50 //protected:
6aad402a 51 Vector2 force;
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6aad402a 53 float mass;
ad9f1fb6 54
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55 // Coefficient of Restitution
56 float CoR;
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57};
58
59#endif // PHYSICS_H