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ad9f1fb6 PG |
1 | #ifndef POINT_H |
2 | #define POINT_H | |
3 | ||
4 | #include "Particle.h" | |
5 | #include "../Vector2.h" | |
6 | ||
7 | /// NOTE to SELF | |
8 | // a Particle should be drawn for at least the next frame | |
9 | // ie. creating a particle using ParticleE(Vector2), | |
10 | // should draw the particle once THEN kill it | |
11 | ||
12 | /// ***** Header Class ***** | |
13 | class Point: public Particle | |
14 | { | |
15 | public: | |
16 | Point(Vector2, bool=true); | |
17 | Point(Vector2, float); | |
18 | virtual ~Point(); | |
19 | ||
20 | virtual void draw(); | |
21 | ||
22 | protected: | |
23 | float radius; | |
24 | // color | |
25 | }; | |
26 | ||
27 | #endif // POINT_H |