fixed up the key mapping system a little ... still does comparisons wrong ...
[physics.git] / src / GameStates / GameState.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#include "GameState.h"
19
617dcc71 20
ad9f1fb6 21/// ***** Constructors/Destructors *****
617dcc71 22
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23GameState::GameState()
24{
25
26}
27GameState::~GameState()
28{
29
30}
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31
32bool GameState::pushMe() const
33{
34 return false;
35}
36bool GameState::popMe() const
37{
38 return false;
39}