Commit | Line | Data |
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ad9f1fb6 PG |
1 | #ifndef GAMESTATE_H |
2 | #define GAMESTATE_H | |
3 | ||
4 | /// ***** Header Class ***** | |
5 | class GameState | |
6 | { | |
7 | protected: | |
8 | GameState(); | |
9 | ||
10 | public: | |
11 | virtual ~GameState(); | |
12 | ||
13 | virtual void handleInput(bool=false) const = 0; | |
14 | virtual void update(float, bool=false) const = 0; | |
15 | virtual void draw(bool=false) const = 0; | |
16 | }; | |
17 | ||
18 | #endif // GAMESTATE_H |