| Commit | Line | Data |
|---|---|---|
| e68f847b PG |
1 | /* |
| 2 | * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. | |
| 3 | * | |
| 4 | * This program is free software: you can redistribute it and/or modify | |
| 5 | * it under the terms of the GNU General Public License as published by | |
| 6 | * the Free Software Foundation, either version 3 of the License, or | |
| 7 | * (at your option) any later version. | |
| 8 | * | |
| 9 | * This program is distributed in the hope that it will be useful, | |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 12 | * GNU General Public License for more details. | |
| 13 | * | |
| 14 | * You should have received a copy of the GNU General Public License | |
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| 16 | */ | |
| 17 | ||
| f7b3b2eb | 18 | #include "inputManager.h" |
| f32a9b7c | 19 | |
| 5e0713e5 PG |
20 | #include <bear/debug.h> |
| 21 | using namespace bear; | |
| f7b3b2eb | 22 | |
| 4a0863f3 PG |
23 | #include <SDL/SDL.h> |
| 24 | ||
| 3d1f0813 | 25 | #include "config/keys.h" |
| e616366d | 26 | |
| 617dcc71 PG |
27 | |
| 28 | /// ***** Private Variables ***** | |
| 29 | ||
| f7b3b2eb PG |
30 | enum State |
| 31 | { | |
| 32 | isR, | |
| 33 | wasP, | |
| 34 | isP, | |
| 35 | wasR | |
| 36 | }; | |
| 37 | ||
| 38 | static const int keySize = 323; | |
| 39 | static State keyState[keySize]; | |
| 40 | ||
| 617dcc71 PG |
41 | /// ***** Initializers/Cleaners ***** |
| 42 | ||
| 68b2316d | 43 | void input::init() |
| f7b3b2eb | 44 | { |
| 3ae4b047 | 45 | // default all keys to released |
| f7b3b2eb | 46 | for(int i=0; i< keySize; i++) |
| 3ae4b047 | 47 | { |
| f7b3b2eb | 48 | keyState[i] = isR; |
| 3ae4b047 | 49 | } |
| f7b3b2eb | 50 | } |
| 68b2316d | 51 | void input::clean() |
| 617dcc71 PG |
52 | { |
| 53 | ||
| 54 | } | |
| 55 | ||
| 56 | /// ***** Public Methods ***** | |
| f7b3b2eb | 57 | |
| 4a0863f3 PG |
58 | const Uint32 eventMask = -1; // ALL events |
| 59 | ||
| 68b2316d | 60 | void input::update() |
| f7b3b2eb PG |
61 | { |
| 62 | SDL_Event event; | |
| 63 | ||
| 3ae4b047 | 64 | for(int i=0; i < keySize; i++) |
| f7b3b2eb | 65 | { |
| 3ae4b047 PG |
66 | State newKeyState; |
| 67 | ||
| 68 | switch(keyState[i]) | |
| 69 | { | |
| 70 | case isR: newKeyState = isR; break; | |
| 71 | case wasR: newKeyState = isR; break; | |
| 72 | case isP: newKeyState = isP; break; | |
| 73 | case wasP: newKeyState = isP; break; | |
| 74 | default: DASSERT(false); return; | |
| 75 | } | |
| 76 | ||
| 77 | keyState[i] = newKeyState; | |
| f7b3b2eb PG |
78 | } |
| 79 | ||
| 4a0863f3 | 80 | while(0 < SDL_PeepEvents(&event, 1, SDL_GETEVENT, eventMask)) |
| f7b3b2eb PG |
81 | { |
| 82 | switch(event.type) | |
| 83 | { | |
| 3ae4b047 PG |
84 | case SDL_KEYUP: |
| 85 | keyState[event.key.keysym.sym] = wasR; | |
| 86 | break; | |
| 87 | case SDL_KEYDOWN: | |
| 88 | keyState[event.key.keysym.sym] = wasP; | |
| 89 | break; | |
| 90 | case SDL_QUIT: | |
| 91 | // HACK: simulate an SDL_QUIT event as an ESC key press | |
| 92 | keyState[key::end] = wasR; | |
| 93 | break; | |
| 94 | default: | |
| 95 | break; // somthing I don't care about | |
| f7b3b2eb PG |
96 | } |
| 97 | } | |
| 98 | } | |
| 99 | ||
| a823a800 PG |
100 | Vector2 input::mousePosition() |
| 101 | { | |
| 10baa49b | 102 | int x,y; |
| a823a800 PG |
103 | SDL_GetMouseState(&x, &y); |
| 104 | ||
| 105 | return Vector2(x,y); | |
| 106 | } | |
| 107 | ||
| 10baa49b PG |
108 | bool input::mouseLeft() |
| 109 | { | |
| 110 | Uint8 state = SDL_GetMouseState(NULL, NULL); | |
| 111 | ||
| 112 | return state & SDL_BUTTON(1); | |
| 113 | } | |
| 114 | bool input::mouseRight() | |
| 115 | { | |
| 116 | Uint8 state = SDL_GetMouseState(NULL, NULL); | |
| 117 | ||
| 118 | return state & SDL_BUTTON(3); | |
| 119 | } | |
| 120 | ||
| 4a0863f3 | 121 | bool input::isPressed(const SDLKey& key) |
| f7b3b2eb PG |
122 | { |
| 123 | return keyState[key] == isP || keyState[key] == wasP; | |
| 124 | } | |
| 4a0863f3 | 125 | bool input::isReleased(const SDLKey& key) |
| f7b3b2eb PG |
126 | { |
| 127 | return keyState[key] == isR || keyState[key] == wasR; | |
| 128 | } | |
| 129 | ||
| 4a0863f3 | 130 | bool input::wasPressed(const SDLKey& key) |
| f7b3b2eb PG |
131 | { |
| 132 | return keyState[key] == wasP; | |
| 133 | } | |
| 4a0863f3 | 134 | bool input::wasReleased(const SDLKey& key) |
| f7b3b2eb PG |
135 | { |
| 136 | return keyState[key] == wasR; | |
| 137 | } |