| 1 | /* |
| 2 | * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. |
| 3 | * |
| 4 | * This program is free software: you can redistribute it and/or modify |
| 5 | * it under the terms of the GNU General Public License as published by |
| 6 | * the Free Software Foundation, either version 3 of the License, or |
| 7 | * (at your option) any later version. |
| 8 | * |
| 9 | * This program is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | * GNU General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU General Public License |
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | */ |
| 17 | |
| 18 | #ifndef PARTICLE_H |
| 19 | #define PARTICLE_H |
| 20 | |
| 21 | #include "Entity.h" |
| 22 | #include "../Vector2.h" |
| 23 | |
| 24 | |
| 25 | /// NOTE to SELF |
| 26 | // a Particle should be drawn for at least the next frame |
| 27 | // ie. creating a particle using ParticleE(Vector2), |
| 28 | // should draw the particle once THEN kill it |
| 29 | |
| 30 | |
| 31 | /// ***** Header Class ***** |
| 32 | |
| 33 | class Particle: public Entity |
| 34 | { |
| 35 | protected: |
| 36 | Particle(const Vector2&, bool=true); |
| 37 | Particle(const Vector2&, float); |
| 38 | |
| 39 | public: |
| 40 | virtual ~Particle(); |
| 41 | |
| 42 | virtual void update(float); |
| 43 | |
| 44 | protected: |
| 45 | float lifeTime; |
| 46 | |
| 47 | bool isDead; |
| 48 | bool canDie; |
| 49 | }; |
| 50 | |
| 51 | #endif // PARTICLE_H |