finished changes to deps directory building
[physics.git] / Entities / Particle.h
... / ...
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef PARTICLE_H
19#define PARTICLE_H
20
21#include "Entity.h"
22#include "../Vector2.h"
23
24
25/// NOTE to SELF
26// a Particle should be drawn for at least the next frame
27// ie. creating a particle using ParticleE(Vector2),
28// should draw the particle once THEN kill it
29
30
31/// ***** Header Class *****
32
33class Particle: public Entity
34{
35 protected:
36 Particle(const Vector2&, bool=true);
37 Particle(const Vector2&, float);
38
39 public:
40 virtual ~Particle();
41
42 virtual void update(float);
43
44 protected:
45 float lifeTime;
46
47 bool isDead;
48 bool canDie;
49};
50
51#endif // PARTICLE_H