| 1 | #include "Particle.h" |
| 2 | #include "../Vector2.h" |
| 3 | |
| 4 | /// ***** Public Class Methods ***** |
| 5 | Particle::Particle(const Vector2& pos, bool canDie) |
| 6 | : Entity(pos), canDie(canDie) |
| 7 | { |
| 8 | |
| 9 | } |
| 10 | Particle::Particle(const Vector2& pos, float lifeTime) |
| 11 | : Entity(pos), lifeTime(lifeTime) |
| 12 | { |
| 13 | |
| 14 | } |
| 15 | Particle::~Particle() |
| 16 | { |
| 17 | |
| 18 | } |
| 19 | |
| 20 | void Particle::update(float time_step) |
| 21 | { |
| 22 | if(isDead) |
| 23 | return; |
| 24 | |
| 25 | if (canDie) |
| 26 | { |
| 27 | lifeTime -= time_step; |
| 28 | isDead = lifeTime <= 0; |
| 29 | } |
| 30 | position += velocity * time_step; |
| 31 | } |