| 1 | #ifndef PARTICLE_H |
| 2 | #define PARTICLE_H |
| 3 | |
| 4 | #include "Entity.h" |
| 5 | #include "../Vector2.h" |
| 6 | |
| 7 | /// NOTE to SELF |
| 8 | // a Particle should be drawn for at least the next frame |
| 9 | // ie. creating a particle using ParticleE(Vector2), |
| 10 | // should draw the particle once THEN kill it |
| 11 | |
| 12 | /// ***** Header Class ***** |
| 13 | class Particle: public Entity |
| 14 | { |
| 15 | protected: |
| 16 | Particle(const Vector2&, bool=true); |
| 17 | Particle(const Vector2&, float); |
| 18 | |
| 19 | public: |
| 20 | virtual ~Particle(); |
| 21 | |
| 22 | virtual void update(float); |
| 23 | |
| 24 | protected: |
| 25 | float lifeTime; |
| 26 | |
| 27 | bool isDead; |
| 28 | bool canDie; |
| 29 | }; |
| 30 | |
| 31 | #endif // PARTICLE_H |