| 1 | #ifndef PHYSICS_H |
| 2 | #define PHYSICS_H |
| 3 | |
| 4 | #include "Entity.h" |
| 5 | #include "../Vector2.h" |
| 6 | |
| 7 | /// ***** Header Class ***** |
| 8 | class PhysicsEntity: public Entity |
| 9 | { |
| 10 | protected: |
| 11 | PhysicsEntity(const Vector2&); |
| 12 | |
| 13 | public: |
| 14 | virtual ~PhysicsEntity(); |
| 15 | |
| 16 | virtual void update(float); |
| 17 | |
| 18 | virtual Vector2 positionAt(float) const; |
| 19 | virtual Vector2 velocityAt(float) const; |
| 20 | |
| 21 | virtual void applyForce(const Vector2&); |
| 22 | virtual void applyImpulse(const Vector2&); |
| 23 | |
| 24 | protected: |
| 25 | Vector2 force; |
| 26 | |
| 27 | float mass; |
| 28 | |
| 29 | // Coefficient of Restitution |
| 30 | float CoR; |
| 31 | }; |
| 32 | |
| 33 | #endif // PHYSICS_H |