| 1 | |
| 2 | NEWSRCS := # := start; empty |
| 3 | |
| 4 | NEWSRCS += game.cpp |
| 5 | NEWSRCS += main.cpp |
| 6 | NEWSRCS += handleSignal.cpp |
| 7 | |
| 8 | NEWSRCS += entityCreator.cpp |
| 9 | NEWSRCS += entityManager.cpp |
| 10 | NEWSRCS += effectManager.cpp |
| 11 | NEWSRCS += collisionManager.cpp |
| 12 | NEWSRCS += CollisionInfo.cpp |
| 13 | |
| 14 | NEWDIRS := # := start; empty |
| 15 | |
| 16 | NEWDIRS += Entities |
| 17 | NEWDIRS += GameStates |
| 18 | NEWDIRS += Effects |
| 19 | NEWDIRS += config |
| 20 | NEWDIRS += input |
| 21 | NEWDIRS += graphics |
| 22 | |
| 23 | ################################################################################ |
| 24 | |
| 25 | NEWSRCS := $(addprefix ${CURDIR}/,${NEWSRCS}) |
| 26 | NEWDIRS := $(addprefix ${CURDIR}/,${NEWDIRS}) |
| 27 | |
| 28 | # Append to lists |
| 29 | |
| 30 | L_SRCS_$P += ${NEWSRCS} |
| 31 | |
| 32 | L_OBJS_$P += ${NEWSRCS:${SRCSDIR_$P}%.cpp=${OBJSDIR_$P}%.o} |
| 33 | L_DEPS_$P += ${NEWSRCS:${SRCSDIR_$P}%.cpp=${DEPSDIR_$P}%.d} |
| 34 | |
| 35 | L_BLDDIRS_$P += ${NEWDIRS:${SRCSDIR_$P}%=${OBJSDIR_$P}%} |
| 36 | L_BLDDIRS_$P += ${NEWDIRS:${SRCSDIR_$P}%=${DEPSDIR_$P}%} |
| 37 | |