effectManager created
[physics.git] / src / graphics / graphics.h
... / ...
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1#ifndef GRAPHICS_H
2#define GRAPHICS_H
3
4#include "../Vector2.h"
5
6/// ***** Header Methods *****
7void graphicsInit();
8void graphicsCleanUp();
9
10void glDrawCircle(float radius, const Vector2&, const float* color = 0);
11
12#endif // GRAPHICS_H