| 1 | |
| 2 | #include "inputManager.h" |
| 3 | #include "../debug.h" |
| 4 | |
| 5 | enum State |
| 6 | { |
| 7 | isR, |
| 8 | wasP, |
| 9 | isP, |
| 10 | wasR |
| 11 | }; |
| 12 | |
| 13 | static const int keySize = 323; |
| 14 | static State keyState[keySize]; |
| 15 | |
| 16 | void inputInit() |
| 17 | { |
| 18 | for(int i=0; i< keySize; i++) |
| 19 | keyState[i] = isR; |
| 20 | } |
| 21 | |
| 22 | void inputUpdate() |
| 23 | { |
| 24 | SDL_Event event; |
| 25 | |
| 26 | for(int i=0; i< keySize; i++) |
| 27 | { |
| 28 | if(keyState[i] == wasR) |
| 29 | keyState[i] = isR; |
| 30 | else if(keyState[i] == wasP) |
| 31 | keyState[i] = isP; |
| 32 | } |
| 33 | |
| 34 | while(SDL_PollEvent(&event)) |
| 35 | { |
| 36 | switch(event.type) |
| 37 | { |
| 38 | case SDL_KEYUP: |
| 39 | keyState[event.key.keysym.sym] = wasR; |
| 40 | break; |
| 41 | case SDL_KEYDOWN: |
| 42 | keyState[event.key.keysym.sym] = wasP; |
| 43 | break; |
| 44 | } |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | bool isPressed(Uint8 key) |
| 49 | { |
| 50 | return keyState[key] == isP || keyState[key] == wasP; |
| 51 | } |
| 52 | bool isReleased(Uint8 key) |
| 53 | { |
| 54 | return keyState[key] == isR || keyState[key] == wasR; |
| 55 | } |
| 56 | |
| 57 | bool wasPressed(Uint8 key) |
| 58 | { |
| 59 | return keyState[key] == wasP; |
| 60 | } |
| 61 | bool wasReleased(Uint8 key) |
| 62 | { |
| 63 | return keyState[key] == wasR; |
| 64 | } |