| | 1 | /* |
| | 2 | * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. |
| | 3 | * |
| | 4 | * This program is free software: you can redistribute it and/or modify |
| | 5 | * it under the terms of the GNU General Public License as published by |
| | 6 | * the Free Software Foundation, either version 3 of the License, or |
| | 7 | * (at your option) any later version. |
| | 8 | * |
| | 9 | * This program is distributed in the hope that it will be useful, |
| | 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| | 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| | 12 | * GNU General Public License for more details. |
| | 13 | * |
| | 14 | * You should have received a copy of the GNU General Public License |
| | 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
| | 16 | */ |
| | 17 | |
| | 18 | #include "inputManager.h" |
| | 19 | |
| | 20 | #include <bear/debug.h> |
| | 21 | using namespace bear; |
| | 22 | |
| | 23 | #include <SDL/SDL.h> |
| | 24 | |
| | 25 | #include "config/keys.h" |
| | 26 | |
| | 27 | |
| | 28 | /// ***** Private Variables ***** |
| | 29 | |
| | 30 | enum State |
| | 31 | { |
| | 32 | isR, |
| | 33 | wasP, |
| | 34 | isP, |
| | 35 | wasR |
| | 36 | }; |
| | 37 | |
| | 38 | static const int keySize = 323; |
| | 39 | static State keyState[keySize]; |
| | 40 | |
| | 41 | /// ***** Initializers/Cleaners ***** |
| | 42 | |
| | 43 | void input::init() |
| | 44 | { |
| | 45 | // default all keys to released |
| | 46 | for(int i=0; i< keySize; i++) |
| | 47 | { |
| | 48 | keyState[i] = isR; |
| | 49 | } |
| | 50 | } |
| | 51 | void input::clean() |
| | 52 | { |
| | 53 | |
| | 54 | } |
| | 55 | |
| | 56 | /// ***** Public Methods ***** |
| | 57 | |
| | 58 | const Uint32 eventMask = -1; // ALL events |
| | 59 | |
| | 60 | void input::update() |
| | 61 | { |
| | 62 | SDL_Event event; |
| | 63 | |
| | 64 | for(int i=0; i < keySize; i++) |
| | 65 | { |
| | 66 | State newKeyState; |
| | 67 | |
| | 68 | switch(keyState[i]) |
| | 69 | { |
| | 70 | case isR: newKeyState = isR; break; |
| | 71 | case wasR: newKeyState = isR; break; |
| | 72 | case isP: newKeyState = isP; break; |
| | 73 | case wasP: newKeyState = isP; break; |
| | 74 | default: DASSERT(false); return; |
| | 75 | } |
| | 76 | |
| | 77 | keyState[i] = newKeyState; |
| | 78 | } |
| | 79 | |
| | 80 | while(0 < SDL_PeepEvents(&event, 1, SDL_GETEVENT, eventMask)) |
| | 81 | { |
| | 82 | switch(event.type) |
| | 83 | { |
| | 84 | case SDL_KEYUP: |
| | 85 | keyState[event.key.keysym.sym] = wasR; |
| | 86 | break; |
| | 87 | case SDL_KEYDOWN: |
| | 88 | keyState[event.key.keysym.sym] = wasP; |
| | 89 | break; |
| | 90 | case SDL_QUIT: |
| | 91 | // HACK: simulate an SDL_QUIT event as an ESC key press |
| | 92 | keyState[key::end] = wasR; |
| | 93 | break; |
| | 94 | default: |
| | 95 | break; // somthing I don't care about |
| | 96 | } |
| | 97 | } |
| | 98 | } |
| | 99 | |
| | 100 | Vector2 input::mousePosition() |
| | 101 | { |
| | 102 | int x,y; |
| | 103 | SDL_GetMouseState(&x, &y); |
| | 104 | |
| | 105 | return Vector2(x,y); |
| | 106 | } |
| | 107 | |
| | 108 | bool input::mouseLeft() |
| | 109 | { |
| | 110 | Uint8 state = SDL_GetMouseState(NULL, NULL); |
| | 111 | |
| | 112 | return state & SDL_BUTTON(1); |
| | 113 | } |
| | 114 | bool input::mouseRight() |
| | 115 | { |
| | 116 | Uint8 state = SDL_GetMouseState(NULL, NULL); |
| | 117 | |
| | 118 | return state & SDL_BUTTON(3); |
| | 119 | } |
| | 120 | |
| | 121 | bool input::isPressed(const SDLKey& key) |
| | 122 | { |
| | 123 | return keyState[key] == isP || keyState[key] == wasP; |
| | 124 | } |
| | 125 | bool input::isReleased(const SDLKey& key) |
| | 126 | { |
| | 127 | return keyState[key] == isR || keyState[key] == wasR; |
| | 128 | } |
| | 129 | |
| | 130 | bool input::wasPressed(const SDLKey& key) |
| | 131 | { |
| | 132 | return keyState[key] == wasP; |
| | 133 | } |
| | 134 | bool input::wasReleased(const SDLKey& key) |
| | 135 | { |
| | 136 | return keyState[key] == wasR; |
| | 137 | } |