5 #include "../Vector2.h"
8 // a Particle should be drawn for at least the next frame
9 // ie. creating a particle using ParticleE(Vector2),
10 // should draw the particle once THEN kill it
12 /// ***** Header Class *****
13 class Particle: public Entity
16 Particle(const Vector2&, bool=true);
17 Particle(const Vector2&, float);
22 virtual void update(float);