1 #include "WindParticle.h"
2 #include "../Vector2.h"
4 /// ***** Public Class Methods *****
5 WindParticle::WindParticle(const Vector2& org, float life_time)
6 : Point(org, life_time)
10 WindParticle::~WindParticle()
15 void WindParticle::update(float time_step)
17 Point::update(time_step);
18 // TODO, insure particle is in the screen by moding