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HEAD
handled collisions
[physics.git]
/
src
/
Entities
/
Ball.h
1
#ifndef BALL_H
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#define BALL_H
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#include "PhysicsEntity.h"
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#include "../Vector2.h"
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/// ***** Header Class *****
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class Ball: public PhysicsEntity
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{
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public:
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Ball(Vector2, float);
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virtual ~Ball();
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virtual void draw() const;
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protected:
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float radius;
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// color;
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};
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#endif // BALL_H