1 #ifndef CREATINGPOLYGON_H
2 #define CREATINGPOLYGON_H
6 /// ***** Header Class *****
7 class CreatingPolygon : public GameState
11 virtual ~CreatingPolygon();
13 virtual void handleInput(bool=false) const;
14 virtual void update(float, bool=false) const;
15 virtual void draw(bool=false) const;
18 #endif // CREATINGPOLYGON_H