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handled collisions
[physics.git]
/
src
/
GameStates
/
GameState.h
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#ifndef GAMESTATE_H
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#define GAMESTATE_H
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/// ***** Header Class *****
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class GameState
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{
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protected:
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GameState();
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public:
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virtual ~GameState();
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virtual void handleInput(bool=false) const = 0;
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virtual void update(float, bool=false) const = 0;
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virtual void draw(bool=false) const = 0;
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};
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#endif // GAMESTATE_H