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handled collisions
[physics.git]
/
src
/
GameStates
/
Paused.cpp
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#include "Paused.h"
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/// ***** Constructors/Destructors *****
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Paused::Paused()
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{
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}
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Paused::~Paused()
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{
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}
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/// ***** Public Class Methods *****
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void Paused::handleInput(bool on_top) const
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{
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// TODO
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}
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void Paused::update(float time_step, bool on_top) const
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{
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}
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void Paused::draw(bool on_top) const
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{
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// TODO
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}