2 #include "../entityManager.h"
4 /// ***** Constructors/Destructors *****
11 entityManager::clean();
14 /// ***** Public Class Methods *****
15 void Running::handleInput(bool on_top) const
19 entityManager::handleInput();
22 void Running::update(float time_step, bool on_top) const
26 entityManager::update(time_step);
29 void Running::draw(bool on_top) const
31 entityManager::draw();