}
-void glDrawCircle(float radius, const Vector2* vec, const float* color)
+void glDrawCircle(float radius, const Vector2& vec, const float* color)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(vec->x, vec->y, -1);
+ glTranslatef(vec.x, vec.y, -1);
glScalef(radius, radius, radius);
if(color != NULL)